QUERYcleaning up the puzzle gallery performance slowdown

Performance Guide: Piles, Piece Counts, and Fixes

DIRECT ANSWER

Update to v1.3.2 before diagnosing pile-related slowdown. v1.3.0 addressed pieces that failed to sleep in large piles; v1.3.2 changed settling and noise behavior and said it would probably improve performance. In custom galleries, choose low or default instead of high. No official FPS target or GPU-specific settings guide exists.

First action
Update to v1.3.2
Custom preset
Low or default
FPS targets
Not published
VERSION-SENSITIVEv1.3.2Checked 2026-08-09 CST

CONSERVATION NOTE / 37

LOW → DEFAULT

Reduce the piece workload before guessing at graphics

The official fixes target piece settling; they do not supply universal frame-rate promises.

Patch
Use v1.3.2 or later
Gallery
Avoid High while troubleshooting
Evidence
No device-specific benchmark

E1 source: Official patch notes — v1.3.2

Why this page exists: A player sees slowdown around many pieces or a custom gallery and needs current, source-backed mitigations.

Why the patch level comes first

v1.3.0 changed pieces that remained active in large piles and added diagnostic logging. v1.3.2 further changed settling and noise, with the developer saying it would probably improve performance.

Lower custom-gallery density

The v1.3.0 high preset is roughly double the default and carries an explicit warning that some systems may not handle it. Low or default is the source-backed first comparison.

  • Update the game.
  • Switch High to Default or Low.
  • Compare a smaller collection before changing unrelated settings.
  • Report persistent slowdown with version and scene context.

What is not established

No official frame-rate target, graphics preset recipe, GPU list, or Steam Deck benchmark was found. A slowdown thread proves demand, not a universal diagnosis.

SOURCE LEDGER / PERFORMANCE

Follow every claim to its evidence.

E1 is first-party. E2 is a community observation or route. Later official updates can supersede version-sensitive details.

Publication limit: Patch changes and preset warnings are E1; device performance, FPS gains, and graphics tuning remain untested.